Aug 23, 1992


Clash of Kings Review

If imitation is the most sincere type of flattery then Clash of Kings by developer Empire Game Studios should have absolutely loved Machine Zone’s Bet on War: Fire Age because two games have become similar indeed. Bet on War was a fun game though which means this isn’t necessarily a bad thing.

Clash of Kings gets underway with you, the king of one's city taking it away from invaders, it’s unclear who they were or the method that you lost your city, though the only aspect to be exercised now could be to rebuild your devastated city and train a whole new army to make sure it isn’t lost again.

To get this done you builds resource buildings, for instance Sawmills and Farms. These resources are used to produce troops such as militia infantry and several cavalrymen and to research myriad upgrades including faster farming, the ability to support a more substantial army or maybe upgrades on your troops and have stronger in battle. Increasing the city is certainly a slow burning process. Set with timers, it takes about 4 minutes to make a basic unit of militia and upgrades and research take a long time. It is a common story in freemium games though and it's never really that annoying.

Slowly upgrading the city, gradually becoming stronger and amassing an army with a large number of warriors is as interesting since it was in Fire Age. The game also allows players to skip building and upgrade timers with under A few moments remaining along with players might help build or research things lowering the timer too.

Alliances are central in clash of kings game. An alliance is often a gang of players which work together to produce their cities. Alliances can assist in constructing buildings for members or provide reinforcements. Any time a player wants to attack they're able to instead commence a war rally that permits other players in this alliance so as to add soldiers at the same time to form a large combined army of small alliance city armies, making it possible for some truly huge forces to become fielded. Alliances are often friendly and helpful plus the game feels all the like a social experience simply because it will a game.

Clash of Kings looks very inviting with the type of game it truly is. Buildings and units stand out and so are well detailed for a free game. Buildings also change because they are upgraded as well as the interface is well laid out. How troops line up to the side of the metropolis as they are created is satisfying too, as players can observe their army grow. For the freemium city builder Clash of Kings looks impressive.

The sound is nearly limited but what’s there is decent enough. Some great music helps the overall game along but it loops way too frequently. The music activity around the world map as an example loops every A short period a shame as it’s a great track. Aurally the sport is fixed to 3 yells and clicks. Some combat sounds might have been nice.

Clash of Kings is a pretty decent wargame and although it apes Fire Age it is still an enjoyable strategic game on its own.

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